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WebObjects 4.5 Documentation >
WebObjects Developer's Guide
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From a client perspective, WebObjects is a scalable, high-availability, high performance application server. From the viewpoint of a developer, though, WebObjects is an open platform upon which you can rapidly develop and deploy web applications which integrate existing data and systems. WebObjects is especially suited to two kinds of applications: those that do dynamic publishing, and those traditional client-server applications that will benefit from the increased connectivity that the World Wide Web provides.
The web was created to simplify access to electronically-published documents. Originally just static text pages with hyperlinks to other documents, web pages quickly evolved into highly-graphical animated presentations. Along the way, a degree of interactivity was introduced, allowing people browsing the web to fill out forms and thereby supply data to the server.
- What Is WebObjects?
- Dynamic HTML Publishing
- Web-Enabled Client-Server Applications
- Accessing Legacy Data
- State Management
- Performance
- Java Client
- How WebObjects Applications Work
- Server-Based WebObjects Applications
- Java Client-Based WebObjects Applications
- WebObjects Adaptors
- The Request-Response Loop
- WebObjects Applications
- The Parts of a WebObjects Application
- Classes
- Web Components
- Template
- Code or Script File
- Bindings
- Resources
- Web Server Resources
- Frameworks
- Developing a WebObjects Application
- Where To Go From Here
First Section